🤕 Do you want to be a puny human forever?
Or do you want to be a valiant BRAWLER MASTER? 👹
(it's free)

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Coal & Top hats

There's no offside here, no rucks, no nets…
Just maces and broken bones, blades and rivers of blood, pointy spikes and fractured skulls.
And tentacles.
There's victory and there’s defeat. There's glory and there’s shame.
There are squatters, and mines, and forges, and markets.
There are Teams, and sedition, and Chiefs, and schemes, and Lords.
There is YOU.

This Game does not hate you

Enjoy this management game as an elegant goblin would do, while savouring the quietness of the Edwardian era’s life:
  • Check your Team just twice a week and everything will be fine.
  • No need to set up alarms at 3am in the night: Ork Manager does not work like that.
  • You have full control over what to do: there’s no artificial clumsy barrier, preventing you from doing stuff.
  • A server to rule them all: if someone is playing here, you can play with them. There’s no fragmentation, and no resets. One single persistent world. As it should be.
If you are interested about the design choices, you may find more details in the devlog.

The day of the Brawl

In Coalington life flows as usual, with its joys and turmoils, its secrets and its murmurs. Several things are commonplace, whilst others are mutable.
But above all there's one certainty: Friday is the day of the Brawl!
From all over the city, crowds of supporters rush to the Arenas to cheer their Team of gentlemonsters, for the clash is harsh, and sometimes it’s grievous.
It's not the soccer ball that they kick, it's the opponent's head.
It's not the bat they swing, it's a Lucky stick.
It's not how many ties you score, it's how many rivals you strike down.

Your chore is to make all of this possible, since you are a Brawler Master!
Ork Manager: Coal & Top hats
Some impromptu urban brawl


Devlog – Read our development log on! logo Mostly focused on the present, past and future game design.
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Latest orkish news

Good evening, self‑conscious contraptions! 🔩⚙️⛓

Season 5 is halfway through, and cool and terrible things are happening! 😳

The weirdest: in during round 4, Miroslav's Team#3 Goblin State Warriors has accidentally beaten his primary Team Deportivo Orchesco 🥉, jumping to the top of the table! 😵 Then they lost in round 5, and for the first time in the history of the Screaming Saltire a single User has two Teams in the top 3! We'll see if they both manage to hold until the end…

The scariest: so far, 5 Teams have been competing in since Season 1… 2 of those Teams, are now at the bottom of the table, on the verge of relegation! 😧 We wish best of luck to both of them, but we also wish luck to those who are trying to finally reach the top 3 and earn a medal 🤗

The slowest: the 3 primary Teams in IIα are struggling against more experienced secondary Teams, and the match between The Warriors and Juventude Ferroviaria just ended in a draw… 😱 but fear not! Season 6 will very likely feature the introduction of IIβ, so that we'll have a much more balanced II division, with Teams from both the current IIα and the top 10 from the Feeder 🤩

(The quickest) Thus in the Feeder, sporting a total of 46 Teams, there is going to be a very bloody fight to reach one of those spots and thus earn a promotion! This, assuming we'll still have enough active Pro Teams at the end of the season, but so far it seems likely… 😊

There's a new devlog post, regarding the future of the Markets 📈, have a look if you are curious, or if you want to be prepared…

Finally, here's a code for you 4976‑4264‑5346 expiring in about a week… 😏

2019‑09‑09 18:33
Arena: Evil Mouflon vs. Macaquiño

Do you need help?

  • Have a look at the Guide
  • In the top-right corner you should always find some tips, pointing you towards what you may wish (or need) to do next. This is especially true for setting up your first Team.
  • 📖 the text just before this icon contains a tooltip which you can view moving your mouse cursor on top of it (or clicking it), just like that.
  • You may ask for help on the bug tracker, or via email.

Alpha 2.4

This game is currently in alpha state.

Most of the features haven't been implemented yet. If you are trying to do something and can't find a way, chances are it can't be done yet.

Nothing will be reset at the end of the testing phase: what you do is already part of the real game, you are creating its early history! That being said, we still reserve the right to make some adjustments, in case we think they are needed.

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