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Or do you want to be a valiant BRAWLER MASTER? 👹
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Intro
 

Coal & Top hats

There's no offside here, no rucks, no nets…
Just maces and broken bones, blades and rivers of blood, pointy spikes and fractured skulls.
And tentacles.
There's victory and there’s defeat. There's glory and there’s shame.
There are squatters, and mines, and forges, and markets.
There are Teams, and sedition, and Chiefs, and schemes, and Lords.
There is YOU.

This Game does not hate you

Enjoy this management game as an elegant goblin would do, while savouring the quietness of the Edwardian era’s life:
  • Check your Team just twice a week and everything will be fine.
  • No need to set up alarms at 3am in the night: Ork Manager does not work like that.
  • You have full control over what to do: there’s no artificial clumsy barrier, preventing you from doing stuff.
  • A server to rule them all: if someone is playing here, you can play with them. There’s no fragmentation, and no resets. One single persistent world. As it should be.
If you are interested about the design choices, you may find more details in the devlog.

The day of the Brawl

In Coalington life flows as usual, with its joys and turmoils, its secrets and its murmurs. Several things are commonplace, whilst others are mutable.
But above all there's one certainty: Friday is the day of the Brawl!
From all over the city, crowds of supporters rush to the Arenas to cheer their Team of gentlemonsters, for the clash is harsh, and sometimes it’s grievous.
It's not the soccer ball that they kick, it's the opponent's head.
It's not the bat they swing, it's a Lucky stick.
It's not how many ties you score, it's how many rivals you strike down.

Your chore is to make all of this possible, since you are a Brawler Master!
Ork Manager: Coal & Top hats
Some impromptu urban brawl

 
Info
 

Devlog – Read our development log on itch.io! itch.io logo Mostly focused on the present, past and future game design.
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Latest orkish news

Good afternoon, warm orcs! ⛱

Round 7 is about to be fought, and there are a few quite important matches!


In Alderico's Fantabosco (2) will try their best to beat Miroslav's#2 WolverhamptonWombatsClub (3): by doing so, they would overcome them, reaching rank 8, a slighly safer place to be…

Meanwhile Miroslav's#1 Deportivo Orchesco (8) are sharpening their weapons (yes, even the blunt ones) for their match against Lohoris' Angry Kilts (11), who are currently leading. Deportivo needs this victory if they want to win the Screaming Saltire! 🏆


In IIα Hungry Sporrans (8) and Atletico Tomèdra (8) will fight for the third place, although it's unlikely either of them will manage to earn a promotion 😅

Meanwhile we are eager to witness the results of the match between two of the Primary Teams of this League: Juventude Ferroviaria (1) vs. Berny from hell (5)! The latter, during round 6, managed to draw against Dilettanti Allo SParagli, reaching a much safer 7th position 👏


Finally in the F. the massive rumble is going on, with a total of 67 Teams taking part so far. The first 10 Pro Teams among them will likely earn a promotion to II division!

What if an active Trial Team reaches the top 10? Well, something nice might happen to them… 😏

The most interesting matches this round are:

We wish for every Brawler a smile on their face, and a heavy object against their opponent's! 😁🛢

2019‑09‑20 17:47
Arena: Evil Mouflon vs. Macaquiño

Do you need help?

  • Have a look at the Guide
  • In the top-right corner you should always find some tips, pointing you towards what you may wish (or need) to do next. This is especially true for setting up your first Team.
  • 📖 the text just before this icon contains a tooltip which you can view moving your mouse cursor on top of it (or clicking it), just like that.
  • You may ask for help on the bug tracker, or via email.

Alpha 2.4

This game is currently in alpha state.

Most of the features haven't been implemented yet. If you are trying to do something and can't find a way, chances are it can't be done yet.

Nothing will be reset at the end of the testing phase: what you do is already part of the real game, you are creating its early history! That being said, we still reserve the right to make some adjustments, in case we think they are needed.

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