On your orks. Get slapped. Brawl!
A mini‑guide to Ork Manager
Welcome, young Brawler Master. Here's a few quick tips on how to start your brawling career!
Create your Team
First of all, you'll need a Team!
Click HERE, or from the Home press on the button that says Create new Team.
Name it, and then press Submit.
On every match you'll line up nine Brawlers. Create them (from your Team page), choosing their names, races, and a bonus attribute. Or just keep the defaults, they are perfectly fine!
Whenever you need more brawlers (likely because of injuries), you can create new ones; Dismiss or Move those you want to remove from the Team.
Sign the Team into a Conference
Last thing you need to do is sign your Team into a Conference.
There's a big banner with a huge button just below your Team: pressing it you'll land to the Conference page (you might also access it from the menu on the top).
Scroll until you find the Sign in/Free trial button.
You’ll be notified via email when your Team will play its first match and when to set the lineups and tactics.
Managing your Team might seem hard at the beginning, but you'll soon discover that it's not.
You'll be required to do two things:
Set the Lineup
That is "choose who'll brawl in the upcoming match".
On your Team page you will find the SET LINEUP button. Pressing it will show you the table with all your Brawlers; you just need to tick those who want to pick for the match. When you're done press CONFIRM.
Remember: you are allowed to change your lineup until the lineup deadline has expired.
HINT: when in doubt, just pick the Brawlers with the highest Sum.
Set the Tactics
You'll required to set the Tactics after the lineup's deadline has expired.
It means instructing every Brawler on how to behave for that match.
Every instruction is composed of:
- TACTIC and TARGET: whether to attack a specific Brawler (MARKING), the strongest one (DARING), or the weakest one (CRUELTY);
- WEAPON and ARMOUR: the equipment you choose for your Brawler to hit, and to protect from opponents' attacks. Have a look HERE for more details;
Remember: even for the tactics you are allowed to change them until the tactics deadline has expired.
TACTICS HINT 1: CRUELTY is definitely the easiest tactic to use. DARING is a bit trickier, but can still be quite useful when you get the gist of it (just avoid using DARING/SUM). MARKING is for expert Brawler Masters only: you’d better refrain from using it for now.
TACTICS HINT 2: Don’t spread your tactics too much, it’s better to focus on one or two targets at the time. This means that you’d better pick one or two tactics, and assign one to some of your Brawlers, and the other one to the others. This won't assure you a bloodbath, but might bring your Team to victory on several occasions.
Brawlers don’t have hit points (as in some RPGs),
they just have Attributes (some higher and some lower, obviously).
Whenever a Brawler gets wounded, one or more of their Attributes will be decreased for the duration of the match.
If any attribute decreases to 0 or less, that Brawler is KO’d.
Take your time to become familiar both with the Attributes and with the Weapons and Armours; you’ll soon be able to refine your Tactics.
To help you orient yourself you can have a look at the following examples.
Cruelty / Sum / Lucky stick / Live tortoisesThis tactic makes your Brawler attack the weakest opponent with the Lucky Stick (a blunt weapon which has higher chances of hitting Toughness and Alertness).
Probably your Brawler has very low values on Toughness and Alertness, so you’ve opted for a Live tortoises armour, which provides a good protection against blunt weapons (most likely to hit exactly on Toughness and Alertness), and a medium protection against slashing weapons and piercing weapons; however it has a low fit value, causing your Brawler to be clumsier and less reactive.
If the target is defeated, the next weakest opponent among those available will be attacked.
Cruelty / Speed / Pointy spikey / Wet notebooksThis tactic makes your Brawler attack the opponent with the lowest value of Speed, using a Pointy spikey, that has more chances to hit on Agility and Speed.
So, all your Brawlers with this tactic will hit the opponent with less Speed with a weapon that (when hits) lower their Speed even more. It’s basically a all-VS-one tactic, until the one is KOed. Then it becomes all-VS-another-one.
Probably your Brawler has very high values of Strength and Health, and the other values (Agility, Speed, Toughness and Alertness) are very similar.
So similar that you can’t predict whose Attribute’s gonna be hit.
For this reason the armour you chose is the Wet notebooks, which offers a good protection against piercing weapons, and a medium protection against blunt ones; let’s say your Brawler's Toughness and Alertness values are a little bit higher than those of Agility and Speed, but not so much higher that you feel confident to count out some more protection point, so Wet notebooks is what you’re looking for. Besides that, it has a good fit value, causing your Brawler to be more reactive.
Daring / Health / KnucklecleaverThis tactic makes your Brawler attack the opponent with the highest Health value with a Knucklecleaver (a slashing weapon which has higher chances to hit Strength and Health). Let's forget about the Armour, in this specific case, it’s not the point (though you ALWAYS have to choose an Armour for your Brawlers!).
WARNING: DARING Attribute is a risky tactic because may force your Brawler to change the target every time.
Since the target of this tactic is the opponent with the highest value of Health (in this specific scenario), if your Brawler doesn’t knock out the opponent during the first round of attacks, damaging its Health instead, in the following attacks the target will be a different opponent, the one that in that specific moment has the highest Health value.
This risk is to need more time to knock out the opponent’s Brawlers, and until they’re on their feet they can attack and knock out yours.
Marking / Name / Pointy spikey / Hardened windThis tactic makes your Brawler attack a specific Brawler until there’s a knock out. Pointy spikey is a piercing weapon, most likely to hit on Speed and Agility (which in this scenario is the lowest Attributes of the target opponent) and wears a Hardened wind armour, mediocre against blunt weapons, medium against piercing weapons and slashing weapons, but with a high fit value.
PAY ATTENTION: when the opponent is knocked out, all your Brawler’s next attacks will be directed at random targets!
Activity and idling
The Brawl requires two steps every week, and a valiant Brawler Master knows better than skipping any.
Sometimes it can happen to forget the Brawl’s deadlines, due to the concerns of life or some Cthuling timewarping trick.
No one will die (someone might be injured, though) but this will reduce the Activity percentage of a Team.
Be careful! At the end of the Season, if a Team's Activity is less or equal than 55%, that Team will be removed from the Conference, with no rank nor reward. It will be able to sign in again whenever it wishes to come back, however it will have to start again from the Feeder.